Tuesday 12 May 2015

Game Setting:




 In every game there will always be different characteristics in a game like the physical location. Every game has its own specific location that is mainly related to what kind of game is it. Physical Location is about where the location is in a game. If the game is about beach volleyball, the physical location will be in a beach on a sunny day with clear sky, it can look very realistic and make the gamer believe that they are actually doing beach volleyball. Gamer must have the right type of physical location in game because it need to be very realistic and look-a-like to something happening real life. If the gamer decided not to have the right location for what the game narrative is about , gamer will be less interested because they wouldn't feel that the game is realistic. So its very important that the game designer have the right exact physical setting for the game. In FIFA the location is based in a football stadium like Nou Camp or The emirates. The football stadium has fans; that sing their respectable clubs songs in the stands. FIFA gamer designer did this so that the gamer will feel the atmosphere of a real stadium , while playing.
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Temporal Setting is mainly about what time in which the game is mainly set in. Every game designer will set a game on a certain time depending on what the game narrative is based on. Gamer designer must have the right time set in a game because if they have the  wrong one , gamers wouldn't feel as if the game is an real life setting because the time set in a game is just wrong and not the right one. For example in assassin creed the game set in 1700 , so that mean in the game you will be able to use medieval weapons such as Swords/wooden stick , just like the times in the 1700. The gamer used these purposely because they want the gamer to feel as if there are in a situation in the 1700. So this is mainly depending on what the game narrative is about .


  What does environmental setting mean?
  A environmental setting is about what the weather is like in each game. Every game has it own specific environmental setting, this will depend on what the game narrative is on. Having weather in a game is very good thing because that will allow the gamer to experience and have an feel of the game as if they are in the scene themselves. For example in GTA 5 , the game is based in Los Santos - A look-like of Los Angeles , as it has similar streets , building and cars. Also the game will usually have the exact weather to Los Angeles  depending of what season and time the game is set on.If the weather is rainy , then it will be difficult to drive on as the road is more slippery , making driving to mission more and more difficult.  

  What are emotional settings?

Emotive setting is about how the gamer will react when they play the game. Some games makes the gamer feel very motive by making the mission much more harder to complete or by making the gamers have feeling towards the character as if they are heroes. They do this because they want the player to carry on player as much as they can and get them attractive to the game. If the gamers have a touch to the game, they will more likely to carry and finish the mission

·         What are ethical settings?


 Ethical setting is about how responsible the context is in a game like the material in it. In game such as GTA there are controversial scene that many people complained about because of the extend of it. For example in Grand theft auto  you are able torture people using electrical shocks on their body, killing people using machine guns on the street, raping girls for revenge. It makes people rob car and kill them, which has an effect of the gamer as they believe that doing this in real is acceptable and can get away. However this is wrong and can put people in danger and also put them in jail. In America, people are now started to car jack as they if they are playing Grand theft auto which is wrong and have a bad influence on society. As Grand theft auto main object is to get sales , to get sales they must put unusual context in the game like tortured or robbing car, so they don't really  care about the aftermath of the game on the gamers. 
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